![Accused_bg.png](https://images.squarespace-cdn.com/content/v1/5b36d2ce55b02c0ece31cfa9/1531117223543-K60ZI7K3GMYM0WOMIZNU/Accused_bg.png)
Accused
I worked on developing a bespoke interface and experience to make the user feel like they were in a police interrogation. Additionally, I did all the writing and narrative design for this unique branching narrative experience.
In 2012 Antidote collaborated with the Innocence Project to build a one-of-a-kind interactive experience to simulate the stresses that make innocent people confess to crimes they did not commit. The narrative structure of the game was inspired by the Reid Technique, a controversial approach to law enforcement mainly practiced in USA. We built the narrative of Accused based on years of research conducted by the Innocence Project, watching hours of interrogation footage.
![Information Design](https://images.squarespace-cdn.com/content/v1/5b36d2ce55b02c0ece31cfa9/1531257706160-B7LN049TZVBMEQ8GCNUI/Accused.png)
Information Design
Using a branching narrative structure, we created the simulation of being in an interrogation, and eventually creating a situation where you have no choice but to confessing to a crime you did not commit.
![Narrative Flow 130207.png](https://images.squarespace-cdn.com/content/v1/5b36d2ce55b02c0ece31cfa9/1531257613504-QJGD26NRW6TZIJV78QNK/Narrative+Flow+130207.png)