Writing & Research
First Person Scholar Articles
Flexible Times Need Flexible Game Design; Ben Norskov & Mohini Dutta, 2015
Designing for The Other: Serious Games, It's Challenges & Mindful Play; Mohini Dutta, 2015
Playing ‘Freshman Year’, Nina Freeman’s game on sexual abuse, The Ladies Finger, 2015
Play the City - Games Informing the Urban Development, Play the City 2016
written about
Learning to Evaluate Analog Games for Education, Peter Wonica, Analog Game Studies Journal, 2014
Rise of Women Working in Indian Videogames,
Samaya Sinha, for Kill Screen Magazine, 2016
Game Developers Conference had a different vibe this year, Worker Solidarity, for Technically, 2018
Paper | A Flexible Game Design Methodology for Building Lasting Impact
Pre Review Copy
Red Cross Red Crescent Climate Center as part for the Partners for Resilience alliance of Non-Profits
This is a brief report on the 20 days spent in Indonesia and Philippines. Our goals were to introduce games as a means of communication and education to the participating members of Partners for Resilience (PfR) in the region. Additionally, we wanted to isolate topics of interest to develop into games moving forward with support from CDKN.
✍︎ Report
Teaching
Parsons
School of Art, Media, & Technology
Design & Technology Department,
Adjunct; Fall 2016
FALL 2016
BFA Core Studio - Game Environments
This studio course looks closely at the process by which virtual environments inform gameplay; here, we define gameplay as the sum total of narrative, conceptual, and emotional content that inform the holistic experience of a game. The goal of the course is to provide students with a diverse set of tools with which to interrogate game development while providing a socially relevant context for their work.
Parsons
School of Art, Media, & Technology
Design & Technology Department,
Adjunct; Fall 2018
FALL 2018
MFA | Major Studio *upcoming
Syracuse University
School of Visual & Performing Arts
Department of Transmedia,
Visiting Professor, 2017-2018
FALL 2017
Introduction to Electronic Objects for Art
What does it mean to interact with the world using electronics as artists? Students constructed physical interfaces while considering the context of physical spaces and the politics of spatiality.
SPRING 2018
Introduction to Programming and Networked Art
This course will introduce students to the building blocks of creative programming within a visual media environment. Students will learn the techniques behind creating dynamic images, type, and interfaces. Through weekly problems, students will learn programming fundamentals that translate to virtually all programming platforms and that will later be paired with various other methods for creative output.
Big Games for City Spaces
Using games and play to reimagine our relationship to cities and in doing so, explore our relationship to the world. Students delved into the past and present while speculating on the future of cities, using the city of Syracuse as both muse and canvas. Using Syracuse as our model, students constructed a speculative narrative of the city, with the challenges of the present, and the future loom sharply over us.
⌸ Syllabus | ✐ Timeline | ☍Readings
Studio: Interconnected Studio
What does it mean to make art in a networked media age? At a time when the lines between creators and consumers are blurred, as the mediums of consuming content keep getting smaller –aka mobile phones, we must consider our roles as creators of transmedia, or multi-modal content. Understanding the role of storyteller, collaborator, of content creator, viral marketer and finally, of arbiter of information, are more essential than ever.